Dead cells malaise infection9/8/2023 ![]() ![]() ![]() Greatly increased the damage bonuses of all mutations that granted extra damage to make them more viable in higher difficulty levels (between x2 or x3 increase).Fixed missing treasures in some Daily Runs.1-cell difficulty now has reduced fountains frequency, 2-cells has no fountain but minor refills and 3-cells has no fountain at all. Difficulty settings have been slightly updated.You can get rid of some of these markers using your Healing Flask and by eating clean food.Be careful, the food can also be infected (its state is written in the description): if you eat such a thing, you will still be healed as usual, but you'll also get 1 infection marker. Enemy levels have been slightly reduced, but all of them will now give you an Infection marker on every single hit. The Nightmare difficulty has been changed a lot.Community suggestion | Added Baguette food option Version 0.7.1.Community suggestion | A fraction of your existing progress on Forge item upgrades is now imported into the new Forge.Second good news : no monsters, only traps! Good luck ! ![]() Reworking of the Challenge Levels : The treasure is available at the entrance, but if you take it, you must cross the entire challenge level! First good news : don't worry, you won't be kicked out if you are hit.The cooldown reduction mutation has been splitted into 2 distinct mutations: one for grenade cooldowns and another one for all other active skills.You may find these on any standard enemy (rare), on Elites (uncommon) or on Bosses (always). These items are similar to "S-level" items: they are Colorless, deal/absorb more damage, have lots of properties, but have slightly less Tier bonuses. You may now drop random Legendary loots from enemies.The reroll costs more & more as you use on a single item. Community suggestion | A new Minor Forge allows you to reroll affixes on existing items, or upgrade them to higher quality levels (eg.You cannot invest on "++" until you have at least 50% "+" quality (same goes for "S" quality). It's a guaranteed frequency : so if you have 25% for "+" quality items, 25% of all items found will be quality "+". The new Forge allows you to invest on drop frequency of each item quality. Our primary goal was to come back to the roguelite roots by giving you ways to upgrade your loots but without direct control on which item is upgraded (improvise, adapt, overcome!). Community suggestion | The Forge has been completely updated. ![]()
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